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We often want to execute Go code at some point in the future, or repeatedly at some interval. Go's built-in _timer_ and _ticker_ features make both of these tasks easy. We'll look first at timers and then at [tickers](tickers).
package main
import (
	"fmt"
	"time"
)
func main() {
Timers represent a single event in the future. You tell the timer how long you want to wait, and it provides a channel that will be notified at that time. This timer will wait 2 seconds.
	timer1 := time.NewTimer(2 * time.Second)
The `<-timer1.C` blocks on the timer's channel `C` until it sends a value indicating that the timer fired.
	<-timer1.C
	fmt.Println("Timer 1 fired")
Timer 1 fired
If you just wanted to wait, you could have used `time.Sleep`. One reason a timer may be useful is that you can cancel the timer before it fires. Here's an example of that.
	timer2 := time.NewTimer(time.Second)
	go func() {
		<-timer2.C
		fmt.Println("Timer 2 fired")
	}()
	stop2 := timer2.Stop()
	if stop2 {
		fmt.Println("Timer 2 stopped")
Timer 2 stopped
	}
Give the `timer2` enough time to fire, if it ever was going to, to show it is in fact stopped.
	time.Sleep(2 * time.Second)
}
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