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The primary mechanism for managing state in Go is communication over channels. We saw this for example with [worker pools](worker-pools). There are a few other options for managing state though. Here we'll look at using the `sync/atomic` package for _atomic counters_ accessed by multiple goroutines.
package main
import (
	"fmt"
	"sync"
	"sync/atomic"
)
func main() {
We'll use an unsigned integer to represent our (always-positive) counter.
	var ops uint64
A WaitGroup will help us wait for all goroutines to finish their work.
	var wg sync.WaitGroup
We'll start 50 goroutines that each increment the counter exactly 1000 times.
	for i := 0; i < 50; i++ {
		wg.Add(1)
		go func() {
			for c := 0; c < 1000; c++ {
To atomically increment the counter we use `AddUint64`, giving it the memory address of our `ops` counter with the `&` syntax.
				atomic.AddUint64(&ops, 1)
			}
			wg.Done()
		}()
	}
Wait until all the goroutines are done.
	wg.Wait()
It's safe to access `ops` now because we know no other goroutine is writing to it. Reading atomics safely while they are being updated is also possible, using functions like `atomic.LoadUint64`.
	fmt.Println("ops:", ops)
ops: 50000
}
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